module TBottle
{
	imports
	{
		Base,
	}
	recipe Make Throwable Bottle
	{
		WineEmpty2/WineEmpty/WhiskeyEmpty/EmptyJar/BeerEmpty,
		Result 		: TBottle,
		Sound 		: BottleThrow,
		Time 		: 20,
		Category 		: Weapons,
		SkillRequired 		: MetalWelding=0,
	}
	item TBottle
	{
		MaxRange 		= 20,
		Type 		= Weapon,
		MinimumSwingTime 		= 1.5,
		SwingAnim 		= Throw,
		WeaponSprite 		= TBottle,
		UseSelf 		= TRUE,
		DisplayName 		= Throwable Bottle,
		SwingSound = BottleThrow,
		SwingTime 		= 1.0,
		SwingAmountBeforeImpact 		= 0.1,
		PhysicsObject 		= MolotovCocktail,
		MinDamage 		= 0,
		Weight 		= 0.3,
		MaxDamage 		= 0,
		MaxHitCount 		= 15,
		Icon 		= TBottle,
		ExplosionRange 		= 3,
		ExplosionSound 		= Bottlesmash,
		AttachmentType 		= Holster,
		Tooltip 		= Tooltip_Trap,
	}
	
}
